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Autonomous Agent Steering Behaviors
11 steering behaviors for character animation based on Craig Reynolds
Overview
Implementation of 11 steering behaviors for character animation: Seek, Flee, Arrival, Departure, Wander, Obstacle Avoidance, Separation, Cohesion, Alignment, Flocking, and Leader Following. Based on Craig Reynolds’ 1999 work. 2D vehicles using a sense-control-act loop.
Tools
Built with C++, OpenGL, CMake, Eigen, and ImGui.