← Back to Technical Work
Particle Fireworks System - 1

Particle Fireworks System

Real-time particle system editor and fireworks simulator

Date February 2025
Tags
c++openglhoudiniimgui

Overview

Real-time particle system editor and fireworks simulator. Physics engine with gravity, aerodynamic drag, wind, attractor/repeller fields. Euler and 2nd-order Runge-Kutta integration. Fireworks state machine with apex detection, multi-stage explosions, and Fibonacci sphere distribution. 12-element state vector per particle.