Custom real-time physically-based renderer in OpenGL
DateFebruary 2025
Tags
c++openglglsl
PBR renderer cover
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Cerberus PBR material demo
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Screen-space reflection demo
Overview
A real-time physically-based renderer built from scratch in C++ and OpenGL. Features deferred shading, PBR materials, IBL, shadow mapping, SSAO, bloom, and tone mapping.