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Flythrough render
Procedural Gothic Cathedral - 2
Final render
Procedural Gothic Cathedral - 3
Cathedral variation 1
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Cathedral variation 2
Procedural Gothic Cathedral - 5
Curve-based layout input
Procedural Gothic Cathedral - 6
Procedural arch window module
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Arch window variation 2
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Arch window variation 3
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Divided roof system
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Edge decoration module
Procedural Gothic Cathedral - 11
Procedural fence module
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Pinnacle module
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Foliage scattering
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Terrain generation pass 1
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Terrain generation pass 2
Procedural Gothic Cathedral - 16
Atmospheric effects

Procedural Gothic Cathedral

Fully procedural cathedral generator in Houdini, rendered in UE5

Date June 2025
Tags
houdiniunrealprocedural

Overview

A fully procedural gothic cathedral generator built in Houdini and rendered in Unreal Engine 5. The system generates complete cathedrals with customizable parameters for nave length, tower height, window styles, and architectural details.

Technical Details

The generator uses a modular approach where each architectural element (columns, arches, flying buttresses, rose windows) is a self-contained procedural asset that adapts to the overall structure’s parameters.

Tools Used

  • Houdini for procedural generation
  • Unreal Engine 5 for real-time rendering
  • Substance Designer for materials